BloodMagic/src/main/java/WayofTime/bloodmagic/apibutnotreally/iface/IBindable.java

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package WayofTime.bloodmagic.apibutnotreally.iface;
import WayofTime.bloodmagic.apibutnotreally.Constants;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
/**
* Implement this interface on any Item that can be bound to a player.
*/
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public interface IBindable {
/**
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* Gets the username of the Item's owner. Usually for display, such as in
* the tooltip.
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* <p>
* If the item is not bound, this will be null.
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*
* @param stack - The owned ItemStack
* @return - The username of the Item's owner
*/
default String getOwnerName(ItemStack stack) {
return !stack.isEmpty() && stack.hasTagCompound() ? stack.getTagCompound().getString(Constants.NBT.OWNER_NAME) : null;
}
/**
* Gets the UUID of the Item's owner.
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* <p>
* If the item is not bound, this will be null.
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*
* @param stack - The owned ItemStack
* @return - The UUID of the Item's owner
*/
default String getOwnerUUID(ItemStack stack) {
return !stack.isEmpty() && stack.hasTagCompound() ? stack.getTagCompound().getString(Constants.NBT.OWNER_UUID) : null;
}
/**
* Called when the player attempts to bind the item.
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*
* @param player - The Player attempting to bind the item
* @param stack - The ItemStack to attempt binding
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* @return If binding was successful.
*/
default boolean onBind(EntityPlayer player, ItemStack stack) {
return true;
}
}