BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualSpeed.java

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package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.util.Utils;
public class RitualSpeed extends Ritual
{
public static final String SPEED_RANGE = "sanicRange";
public RitualSpeed()
{
super("ritualSpeed", 0, 1000, "ritual." + Constants.Mod.MODID + ".speedRitual");
addBlockRange(SPEED_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-2, 1, -2), new BlockPos(2, 5, 2)));
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setMaximumVolumeAndDistanceOfRange(SPEED_RANGE, 0, 2, 5);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
AreaDescriptor speedRange = getBlockRange(SPEED_RANGE);
for (EntityLivingBase entity : world.getEntitiesWithinAABB(EntityLivingBase.class, speedRange.getAABB(masterRitualStone.getBlockPos())))
{
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if (entity.isSneaking())
continue;
double motionY = 1.2;
double speed = 3;
EnumFacing direction = masterRitualStone.getDirection();
entity.motionY = motionY;
entity.fallDistance = 0;
switch (direction)
{
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case NORTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = -speed;
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break;
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case SOUTH:
entity.motionX = 0;
entity.motionY = motionY;
entity.motionZ = speed;
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break;
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case WEST:
entity.motionX = -speed;
entity.motionY = motionY;
entity.motionZ = 0;
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break;
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case EAST:
entity.motionX = speed;
entity.motionY = motionY;
entity.motionZ = 0;
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break;
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default:
break;
}
if (entity instanceof EntityPlayer)
{
Utils.setPlayerSpeedFromServer((EntityPlayer) entity, entity.motionX, entity.motionY, entity.motionZ);
}
}
}
@Override
public int getRefreshTime()
{
return 1;
}
@Override
public int getRefreshCost()
{
return 5;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addRune(components, 0, 0, -2, EnumRuneType.DUSK);
this.addRune(components, 1, 0, -1, EnumRuneType.AIR);
this.addRune(components, -1, 0, -1, EnumRuneType.AIR);
for (int i = 0; i < 3; i++)
{
this.addRune(components, 2, 0, i, EnumRuneType.AIR);
this.addRune(components, -2, 0, i, EnumRuneType.AIR);
}
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualSpeed();
}
}