BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/tracker/StatTrackerArrowShot.java

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package WayofTime.bloodmagic.livingArmour.tracker;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import WayofTime.bloodmagic.BloodMagic;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerArrowShot extends StatTracker
{
public int totalShots = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] shotsRequired = new int[] { 50, 200, 700, 1500, 3000 };
public static void incrementCounter(LivingArmour armour)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
}
@Override
public String getUniqueIdentifier()
{
return BloodMagic.MODID + ".tracker.trickShot";
}
@Override
public void resetTracker()
{
this.totalShots = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalShots = tag.getInteger(BloodMagic.MODID + ".tracker.trickShot");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(BloodMagic.MODID + ".tracker.trickShot", totalShots);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
int change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalShots += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalShots >= shotsRequired[i])
{
upgradeList.add(new LivingArmourUpgradeArrowShot(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalShots, shotsRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(BloodMagic.MODID + ".upgrade.arrowShot");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeArrowShot)
{
int level = upgrade.getUpgradeLevel();
if (level < shotsRequired.length)
{
totalShots = Math.max(totalShots, shotsRequired[level]);
this.markDirty();
}
}
}
}