BloodMagic/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java

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package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.apibutnotreally.compress.CompressionRegistry;
import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerHelper;
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import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
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public class ItemSigilCompression extends ItemSigilToggleableBase {
public ItemSigilCompression() {
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super("compression", 200);
}
// TODO REWRITE all compression stuff if someone has time
// TODO for now, there is a semi-working system in place
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@Override
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public void onSigilUpdate(ItemStack stack, World world, EntityPlayer player, int itemSlot, boolean isSelected) {
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if (true)
return; // TODO - Rewrite compression system
if (PlayerHelper.isFakePlayer(player))
return;
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ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory.toArray(new ItemStack[player.inventory.mainInventory.size()]), world);
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if (compressedStack != null) {
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EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack);
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world.spawnEntity(entityItem);
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}
}
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}