37 lines
1.5 KiB
Java
37 lines
1.5 KiB
Java
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package WayofTime.bloodmagic.util;
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import net.minecraft.block.Block;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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public class StateUtil
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{
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public static IBlockState parseState(String blockInfo)
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{
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String[] split = blockInfo.split("\\[");
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split[1] = split[1].substring(0, split[1].lastIndexOf("]")); // Make sure brackets are removed from state
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Block block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation(split[0])); // Find the block
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if (block == Blocks.AIR)
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return Blocks.AIR.getDefaultState(); // The block is air, so we're looking at invalid data
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BlockStateContainer blockState = block.getBlockState();
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IBlockState returnState = blockState.getBaseState();
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// Force our values into the state
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String[] stateValues = split[1].split(","); // Splits up each value
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for (String value : stateValues)
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{
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String[] valueSplit = value.split("="); // Separates property and value
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IProperty property = blockState.getProperty(valueSplit[0]);
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if (property != null)
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returnState = returnState.withProperty(property, (Comparable) property.parseValue(valueSplit[1]).get()); // Force the property into the state
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}
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return returnState;
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}
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}
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