BloodMagic/src/main/java/WayofTime/bloodmagic/util/StateUtil.java

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package WayofTime.bloodmagic.util;
import net.minecraft.block.Block;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
public class StateUtil
{
public static IBlockState parseState(String blockInfo)
{
String[] split = blockInfo.split("\\[");
split[1] = split[1].substring(0, split[1].lastIndexOf("]")); // Make sure brackets are removed from state
Block block = ForgeRegistries.BLOCKS.getValue(new ResourceLocation(split[0])); // Find the block
if (block == Blocks.AIR)
return Blocks.AIR.getDefaultState(); // The block is air, so we're looking at invalid data
BlockStateContainer blockState = block.getBlockState();
IBlockState returnState = blockState.getBaseState();
// Force our values into the state
String[] stateValues = split[1].split(","); // Splits up each value
for (String value : stateValues)
{
String[] valueSplit = value.split("="); // Separates property and value
IProperty property = blockState.getProperty(valueSplit[0]);
if (property != null)
returnState = returnState.withProperty(property, (Comparable) property.parseValue(valueSplit[1]).get()); // Force the property into the state
}
return returnState;
}
}