BloodMagic/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java

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package WayofTime.bloodmagic.item.armour;
import net.minecraft.entity.Entity;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.registry.ModItems;
import com.google.common.collect.Multimap;
public class ItemLivingArmour extends ItemArmor
{
public static String[] names = { "helmet", "chest", "legs", "boots" };
public ItemLivingArmour(int armorType)
{
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
setMaxDamage(250);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
if (this == ModItems.livingArmourChest || this == ModItems.livingArmourHelmet || this == ModItems.livingArmourBoots)
{
return "bloodmagic:models/armor/boundArmour_layer_1.png";
}
if (this == ModItems.livingArmourLegs)
{
return "bloodmagic:models/armor/boundArmour_layer_2.png";
} else
{
return null;
}
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
if (this == ModItems.livingArmourChest)
{
LivingArmour armour = getLivingArmour(stack);
return armour.getAttributeModifiers();
}
return super.getAttributeModifiers(stack);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names[armorType];
}
public LivingArmour getLivingArmour(ItemStack stack)
{
if (!stack.hasTagCompound())
{
stack.setTagCompound(new NBTTagCompound());
}
NBTTagCompound tag = stack.getTagCompound();
NBTTagCompound livingTag = tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR);
LivingArmour livingArmour = new LivingArmour();
livingArmour.readFromNBT(livingTag);
return livingArmour;
}
}