BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java

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package WayofTime.bloodmagic.block;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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public class BlockMasterRoutingNode extends BlockRoutingNode
{
public BlockMasterRoutingNode()
{
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super();
setUnlocalizedName(Constants.Mod.MODID + ".masterRouting");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileMasterRoutingNode();
}
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// @Override
// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
// {
// if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)
// {
// player.openGui(BloodMagic.instance, Constants.Gui.MASTER_ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
// }
//
// return true;
// }
}