BloodMagic/src/main/java/WayofTime/bloodmagic/structures/DungeonRoom.java

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package WayofTime.bloodmagic.structures;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
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import java.util.Map.Entry;
import java.util.Random;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.structure.template.PlacementSettings;
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import net.minecraft.world.gen.structure.template.Template;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
public class DungeonRoom
{
public int dungeonWeight = 1;
public Map<String, BlockPos> structureMap = new HashMap<String, BlockPos>();
public Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>(); //Map of doors. The EnumFacing indicates what way this door faces.
public List<AreaDescriptor.Rectangle> descriptorList = new ArrayList<AreaDescriptor.Rectangle>();
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public DungeonRoom(Map<String, BlockPos> structureMap, Map<EnumFacing, List<BlockPos>> doorMap, List<AreaDescriptor.Rectangle> descriptorList)
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{
this.structureMap = structureMap;
this.doorMap = doorMap;
this.descriptorList = descriptorList;
}
public List<AreaDescriptor> getAreaDescriptors(PlacementSettings settings, BlockPos offset)
{
List<AreaDescriptor> newList = new ArrayList<AreaDescriptor>();
for (AreaDescriptor desc : descriptorList)
{
newList.add(desc.rotateDescriptor(settings).offset(offset));
}
return newList;
}
public List<BlockPos> getDoorOffsetsForFacing(PlacementSettings settings, EnumFacing facing, BlockPos offset)
{
List<BlockPos> offsetList = new ArrayList<BlockPos>();
EnumFacing originalFacing = DungeonUtil.reverseRotate(settings.getMirror(), settings.getRotation(), facing);
if (doorMap.containsKey(originalFacing))
{
List<BlockPos> doorList = doorMap.get(originalFacing);
for (BlockPos doorPos : doorList)
{
offsetList.add(Template.transformedBlockPos(settings, doorPos).add(offset));
}
}
return offsetList;
}
public boolean placeStructureAtPosition(Random rand, PlacementSettings settings, WorldServer world, BlockPos pos)
{
for (Entry<String, BlockPos> entry : structureMap.entrySet())
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{
ResourceLocation location = new ResourceLocation(entry.getKey());
DungeonStructure structure = new DungeonStructure(location);
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BlockPos offsetPos = Template.transformedBlockPos(settings, entry.getValue());
structure.placeStructureAtPosition(rand, settings, world, pos.add(offsetPos));
}
return true;
}
}