BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/EventHandler.java

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package WayofTime.bloodmagic.util.handler;
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import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModItems;
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import net.minecraft.block.Block;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class EventHandler {
@SubscribeEvent
public void onBucketFill(FillBucketEvent event) {
if (event.current.getItem() != Items.bucket)
return;
ItemStack result = null;
Block block = event.world.getBlockState(event.target.getBlockPos()).getBlock();
if (block != null && (block.equals(ModBlocks.lifeEssence)) && block.getMetaFromState(event.world.getBlockState(event.target.getBlockPos())) == 0) {
event.world.setBlockToAir(event.target.getBlockPos());
result = new ItemStack(ModItems.bucketEssence);
}
if (result == null)
return;
event.result = result;
event.setResult(Event.Result.ALLOW);
}
}