2015-10-31 13:47:43 -07:00
|
|
|
package WayofTime.alchemicalWizardry.api.altar;
|
2015-10-29 20:22:14 -07:00
|
|
|
|
|
|
|
import WayofTime.alchemicalWizardry.api.BlockStack;
|
|
|
|
import WayofTime.alchemicalWizardry.api.altar.AltarComponent;
|
|
|
|
import WayofTime.alchemicalWizardry.registry.ModBlocks;
|
|
|
|
import lombok.Getter;
|
|
|
|
import net.minecraft.init.Blocks;
|
|
|
|
import net.minecraft.util.BlockPos;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
|
|
|
|
@Getter
|
|
|
|
public enum EnumAltarTier {
|
|
|
|
ONE(),
|
|
|
|
TWO() {
|
|
|
|
@Override
|
|
|
|
public void buildComponents() {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setBloodRune());
|
|
|
|
}
|
|
|
|
},
|
|
|
|
THREE() {
|
|
|
|
@Override
|
|
|
|
public void buildComponents() {
|
|
|
|
altarComponents.addAll(TWO.getAltarComponents());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, 0, -3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, 3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), Blocks.glowstone));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), Blocks.glowstone));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), Blocks.glowstone));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
|
|
|
|
|
|
|
|
for (int i = -2; i <= 2; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
FOUR() {
|
|
|
|
@Override
|
|
|
|
public void buildComponents() {
|
|
|
|
altarComponents.addAll(THREE.getAltarComponents());
|
|
|
|
|
|
|
|
for (int i = -3; i <= 3; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = -2; i <= 1; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(5, i, 5)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(5, i, -5)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-5, i, -5)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
|
|
|
|
}
|
|
|
|
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), new BlockStack(ModBlocks.bloodStone, 1)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), new BlockStack(ModBlocks.bloodStone, 1)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), new BlockStack(ModBlocks.bloodStone, 1)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), new BlockStack(ModBlocks.bloodStone, 1)));
|
|
|
|
}
|
|
|
|
},
|
|
|
|
FIVE() {
|
|
|
|
@Override
|
|
|
|
public void buildComponents() {
|
|
|
|
altarComponents.addAll(FOUR.getAltarComponents());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), Blocks.beacon));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), Blocks.beacon));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), Blocks.beacon));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
|
|
|
|
|
|
|
|
for (int i = -6; i <= 6; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
SIX() {
|
|
|
|
@Override
|
|
|
|
public void buildComponents() {
|
|
|
|
altarComponents.addAll(FIVE.getAltarComponents());
|
|
|
|
|
|
|
|
for(int i = -4; i <= 2; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(11, i, 11)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-11, i, -11)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(11, i, -11)));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
|
|
|
|
}
|
|
|
|
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ModBlocks.crystal));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ModBlocks.crystal));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ModBlocks.crystal));
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
|
|
|
|
|
|
|
|
for (int i = -9; i <= 9; i++) {
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.rune).setUpgradeSlot().setBloodRune());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
public static final int MAXTIERS = values().length;
|
|
|
|
|
|
|
|
ArrayList<AltarComponent> altarComponents = new ArrayList<AltarComponent>();
|
|
|
|
|
|
|
|
public void buildComponents() {
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|