BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockInversionPillarEnd.java

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package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.block.base.BlockString;
import WayofTime.bloodmagic.client.IVariantProvider;
public class BlockInversionPillarEnd extends BlockString implements IVariantProvider
{
public static final String[] names = { "raw_bottom", "raw_top", "corrosive_bottom", "corrosive_top", "destructive_bottom", "destructive_top", "vengeful_bottom", "vengeful_top", "steadfast_bottom", "steadfast_top" };
public BlockInversionPillarEnd()
{
super(Material.ROCK, names);
setUnlocalizedName(Constants.Mod.MODID + ".inversionpillarend.");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setSoundType(SoundType.STONE);
setHarvestLevel("pickaxe", 2);
}
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
return false;
}
@Override
public boolean isFullCube(IBlockState state)
{
return false;
}
@Override
public boolean isVisuallyOpaque()
{
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
for (int i = 0; i < names.length; i++)
ret.add(new ImmutablePair<Integer, String>(i, "type=" + names[i]));
return ret;
}
}