BloodMagic/src/main/java/WayofTime/bloodmagic/client/mesh/CustomMeshDefinitionActivatable.java

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package WayofTime.bloodmagic.client.mesh;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.iface.IActivatable;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
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public class CustomMeshDefinitionActivatable implements ItemMeshDefinition {
private final String name;
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public CustomMeshDefinitionActivatable(String name) {
this.name = name;
}
@Override
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public ModelResourceLocation getModelLocation(ItemStack stack) {
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if (!stack.isEmpty() && stack.getItem() instanceof IActivatable)
if (((IActivatable) stack.getItem()).getActivated(stack))
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "active=true");
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return new ModelResourceLocation(new ResourceLocation(BloodMagic.MODID, name), "active=false");
}
}