BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/demonVillage/tileEntity/BlockDemonChest.java

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package WayofTime.alchemicalWizardry.common.demonVillage.tileEntity;
import net.minecraft.block.BlockChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
public class BlockDemonChest extends BlockChest implements IBlockPortalNode
{
public BlockDemonChest()
{
super(0);
this.setHardness(2.5F).setStepSound(soundTypeWood).setBlockName("demonChest");
this.setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
public IInventory func_149951_m(World world, int x, int y, int z)
{
IInventory object = (IInventory)world.getTileEntity(x, y, z);
return object;
}
@Override
public TileEntity createNewTileEntity(World var1, int var2)
{
return new TEDemonChest();
}
// @Override
// public boolean canPlaceBlockAt(World p_149742_1_, int p_149742_2_, int p_149742_3_, int p_149742_4_)
// {
// return true;
// }
}