BloodMagic/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectUpdraft.java

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package WayofTime.bloodmagic.alchemyArray;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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public class AlchemyArrayEffectUpdraft extends AlchemyArrayEffect {
public AlchemyArrayEffectUpdraft(String key) {
super(key);
}
@Override
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public boolean update(TileEntity tile, int ticksActive) {
return false;
}
@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
double motionY = 1.5;
entity.fallDistance = 0;
entity.motionY = motionY;
}
@Override
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public void writeToNBT(NBTTagCompound tag) {
}
@Override
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public void readFromNBT(NBTTagCompound tag) {
}
@Override
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public AlchemyArrayEffect getNewCopy() {
return new AlchemyArrayEffectUpdraft(key);
}
}