BloodMagic/src/main/java/WayofTime/bloodmagic/client/gui/GuiItemRoutingNode.java

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package WayofTime.bloodmagic.client.gui;
import java.io.IOException;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.ItemRouterButtonPacketProcessor;
import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
@SideOnly(Side.CLIENT)
public class GuiItemRoutingNode extends GuiContainer
{
private GuiButton downButton;
private GuiButton upButton;
private GuiButton northButton;
private GuiButton southButton;
private GuiButton westButton;
private GuiButton eastButton;
private TileEntity inventory;
public GuiItemRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode)
{
super(new ContainerItemRoutingNode(playerInventory, tileRoutingNode));
this.xSize = 176;
this.ySize = 169;
inventory = (TileEntity) tileRoutingNode;
}
@Override
public void initGui()
{
super.initGui();
this.buttonList.clear();
this.buttonList.add(this.downButton = new GuiButton(0, (this.width - this.xSize) / 2 + 133, (this.height - this.ySize) / 2 + 50, 18, 18, "D"));
this.buttonList.add(this.upButton = new GuiButton(1, (this.width - this.xSize) / 2 + 133, (this.height - this.ySize) / 2 + 14, 18, 18, "U"));
this.buttonList.add(this.northButton = new GuiButton(2, (this.width - this.xSize) / 2 + 151, (this.height - this.ySize) / 2 + 14, 18, 18, "N"));
this.buttonList.add(this.southButton = new GuiButton(3, (this.width - this.xSize) / 2 + 151, (this.height - this.ySize) / 2 + 50, 18, 18, "S"));
this.buttonList.add(this.westButton = new GuiButton(4, (this.width - this.xSize) / 2 + 133, (this.height - this.ySize) / 2 + 32, 18, 18, "W"));
this.buttonList.add(this.eastButton = new GuiButton(5, (this.width - this.xSize) / 2 + 151, (this.height - this.ySize) / 2 + 32, 18, 18, "E"));
}
/**
* Called by the controls from the buttonList when activated. (Mouse pressed
* for buttons)
*/
@Override
protected void actionPerformed(GuiButton button) throws IOException
{
if (button.enabled)
{
BloodMagicPacketHandler.INSTANCE.sendToServer(new ItemRouterButtonPacketProcessor(button.id, inventory.getPos(), inventory.getWorld()));
}
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
{
// this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.soulForge.name"), 8, 5, 4210752);
// this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/routingNode.png");
this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
}
}