BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java

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package WayofTime.bloodmagic.block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
public class BlockMasterRoutingNode extends BlockContainer
{
public BlockMasterRoutingNode()
{
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".masterRouting");
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
@Override
public int getRenderType()
{
return 3;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileMasterRoutingNode();
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)
{
player.openGui(BloodMagic.instance, Constants.Gui.MASTER_ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
}