BloodMagic/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerSacrificeHelper.java

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package WayofTime.bloodmagic.api.util.helper;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.registry.ModPotions;
import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
public class PlayerSacrificeHelper
{
public static float scalingOfSacrifice = 1f;
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public static int soulFrayDuration = 400;
public static Potion soulFrayId;
public static double getPlayerIncense(EntityPlayer player)
{
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return IncenseHelper.getCurrentIncense(player);
}
public static void setPlayerIncense(EntityPlayer player, double amount)
{
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IncenseHelper.setCurrentIncense(player, amount);
}
public static boolean incrementIncense(EntityPlayer player, double min, double incenseAddition, double increment)
{
double amount = getPlayerIncense(player);
if (amount < min || amount >= incenseAddition)
{
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return false;
}
amount = amount + Math.min(increment, incenseAddition - amount);
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setPlayerIncense(player, amount);
// System.out.println("Amount of incense: " + amount + ", Increment: " +
// increment);
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return true;
}
/**
* Sacrifices a player's health while the player is under the influence of incense
*
* @param player
* - The player sacrificing
*
* @return Whether or not the health sacrificing succeeded
*/
public static boolean sacrificePlayerHealth(EntityPlayer player)
{
if (player.isPotionActive(soulFrayId))
{
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return false;
}
double amount = getPlayerIncense(player);
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if (amount >= 0)
{
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float health = player.getHealth();
float maxHealth = player.getMaxHealth();
if (health > maxHealth / 10.0)
{
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float sacrificedHealth = health - maxHealth / 10.0f;
if (findAndFillAltar(player.getEntityWorld(), player, (int) (sacrificedHealth * 100f * getModifier(amount)), false))
{
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player.setHealth(maxHealth / 10.0f);
setPlayerIncense(player, 0);
player.addPotionEffect(new PotionEffect(ModPotions.soulFray, soulFrayDuration));
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return true;
}
}
}
return false;
}
public static double getModifier(double amount)
{
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return 1 + amount * scalingOfSacrifice;
}
/**
* Finds the nearest {@link IBloodAltar} and attempts to fill it
*
* @param world
* - The world
* @param sacrificingEntity
* - The entity having the sacrifice done on (can be {@link EntityPlayer} for self-sacrifice)
* @param amount
* - The amount of which the altar should be filled
* @param isSacrifice
* - Whether this is a Sacrifice or a Self-Sacrifice
*
* @return Whether the altar is found and (attempted) filled
*/
public static boolean findAndFillAltar(World world, EntityLivingBase sacrificingEntity, int amount, boolean isSacrifice)
{
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
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if (altarEntity == null)
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return false;
altarEntity.sacrificialDaggerCall(amount, isSacrifice);
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altarEntity.startCycle();
return true;
}
/**
* Gets the nearest {@link IBloodAltar}
*
* @param world
* - The world
* @param blockPos
* - The position of where the check should be in (in a 2 block radius from this)
*
* @return The nearest altar, if no altar is found, then this will return null
*/
public static IBloodAltar getAltar(World world, BlockPos blockPos)
{
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TileEntity tileEntity;
for (int i = -2; i <= 2; i++)
{
for (int j = -2; j <= 2; j++)
{
for (int k = -2; k <= 1; k++)
{
tileEntity = world.getTileEntity(blockPos.add(i, j, k));
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if (tileEntity instanceof IBloodAltar)
{
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return (IBloodAltar) tileEntity;
}
}
}
}
return null;
}
}