BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileIncenseAltar.java

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package WayofTime.bloodmagic.tile;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ITickable;
import WayofTime.bloodmagic.api.incense.EnumTranquilityType;
import WayofTime.bloodmagic.api.incense.IIncensePath;
import WayofTime.bloodmagic.api.incense.IncenseTranquilityRegistry;
import WayofTime.bloodmagic.api.incense.TranquilityStack;
import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
public class TileIncenseAltar extends TileInventory implements ITickable
{
public AreaDescriptor incenseArea = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
public static int maxCheckRange = 5;
public Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<EnumTranquilityType, Double>();
public double incenseAddition = 0; //Self-sacrifice is multiplied by 1 plus this value.
public int roadDistance = 0; //Number of road blocks laid down
public TileIncenseAltar()
{
super(1, "incenseAltar");
}
@Override
public void update()
{
AxisAlignedBB aabb = incenseArea.getAABB(getPos());
List<EntityPlayer> playerList = worldObj.getEntitiesWithinAABB(EntityPlayer.class, aabb);
if (playerList.isEmpty())
{
return;
}
}
public void recheckConstruction()
{
//TODO: Check the physical construction of the incense altar to determine the maximum length.
int maxLength = 3; //Max length of the path. The path starts two blocks away from the center block.
int yOffset = 0;
Map<EnumTranquilityType, Double> tranquilityMap = new HashMap<EnumTranquilityType, Double>();
for (int currentDistance = 2; currentDistance < currentDistance + maxLength; currentDistance++)
{
boolean canFormRoad = false;
level: for (int i = -maxCheckRange + yOffset; i <= maxCheckRange + yOffset; i++)
{
BlockPos verticalPos = pos.add(0, i, 0);
canFormRoad = true;
for (EnumFacing horizontalFacing : EnumFacing.HORIZONTALS)
{
BlockPos facingOffsetPos = verticalPos.offset(horizontalFacing, currentDistance);
for (int j = -1; j <= 1; j++)
{
BlockPos offsetPos = facingOffsetPos.offset(horizontalFacing.rotateY(), j);
IBlockState state = worldObj.getBlockState(offsetPos);
Block block = state.getBlock();
if (!(block instanceof IIncensePath && ((IIncensePath) block).getLevelOfPath(worldObj, offsetPos, state) >= currentDistance - 2))
{
canFormRoad = false;
break level;
}
}
}
if (canFormRoad)
{
yOffset = i;
}
}
if (canFormRoad)
{
for (int i = -currentDistance; i <= currentDistance; i++)
{
for (int j = -currentDistance; j <= currentDistance; j++)
{
if (Math.abs(i) != currentDistance && Math.abs(j) != currentDistance)
{
break; //TODO: Can make this just set j to currentDistance to speed it up.
}
for (int y = -1 + yOffset; y <= 1 + yOffset; y++)
{
BlockPos offsetPos = pos.add(i, yOffset, j);
IBlockState state = worldObj.getBlockState(offsetPos);
Block block = state.getBlock();
TranquilityStack stack = IncenseTranquilityRegistry.getTranquilityOfBlock(worldObj, offsetPos, block, state);
if (stack != null)
{
if (!tranquilityMap.containsKey(stack.type))
{
tranquilityMap.put(stack.type, stack.value);
} else
{
tranquilityMap.put(stack.type, tranquilityMap.get(stack.type) + stack.value);
}
}
}
}
}
} else
{
roadDistance = currentDistance - 2;
break;
}
}
this.tranquilityMap = tranquilityMap;
double totalTranquility = 0;
for (Entry<EnumTranquilityType, Double> entry : tranquilityMap.entrySet())
{
totalTranquility += entry.getValue();
}
if (totalTranquility <= 0)
{
return;
}
double appliedTranquility = 0;
for (Entry<EnumTranquilityType, Double> entry : tranquilityMap.entrySet())
{
appliedTranquility += Math.pow(entry.getValue(), 0.9);
}
}
}