BloodMagic/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectMobSacrifice.java

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package WayofTime.bloodmagic.alchemyArray;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraft.world.ServerWorld;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeSacrificeCraft;
import WayofTime.bloodmagic.ritual.AreaDescriptor;
import WayofTime.bloodmagic.util.DamageSourceBloodMagic;
public class AlchemyArrayEffectMobSacrifice extends AlchemyArrayEffect {
public static final AreaDescriptor itemDescriptor = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
public static final AreaDescriptor mobDescriptor = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
public int craftTime = 0;
public static final int REQUIRED_CRAFT_TIME = 200;
public AlchemyArrayEffectMobSacrifice(String key) {
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive) {
World world = tile.getWorld();
if (world.isRemote && ticksActive < 200 && ticksActive > 40) {
BlockPos pos = tile.getPos();
Random rand = world.rand;
for (int i = 0; i < 2; i++) {
double d0 = (double) pos.getX() + 0.5D + (rand.nextDouble() - 0.5D) * 2.5D;
double d1 = (double) pos.getY() + 0.2D + (rand.nextDouble() - 0.5D) * 0.2D;
double d2 = (double) pos.getZ() + 0.5D + (rand.nextDouble() - 0.5D) * 2.5D;
world.spawnParticle(EnumParticleTypes.SPELL_MOB, d0, d1, d2, 1D, 0.0D, 0.0D);
}
}
//We need to do the check on both sides to correctly do particles.
if (ticksActive >= 200) {
BlockPos pos = tile.getPos();
List<ItemEntity> itemList = world.getEntitiesWithinAABB(ItemEntity.class, itemDescriptor.getAABB(pos));
List<ItemStack> inputList = new ArrayList<ItemStack>();
for (ItemEntity entityItem : itemList) {
if (entityItem.isDead || entityItem.getItem().isEmpty()) {
continue;
}
inputList.add(entityItem.getItem().copy());
}
if (inputList.isEmpty()) {
return false;
}
if (inputList.size() == 1) //TODO: Test if it is a something that can be filled with Soul Breath
{
}
RecipeSacrificeCraft recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getSacrificeCraft(inputList);
if (recipe != null) {
double healthRequired = recipe.getHealthRequired();
double healthAvailable = 0;
List<LivingEntity> livingEntities = world.getEntitiesWithinAABB(LivingEntity.class, mobDescriptor.getAABB(pos));
for (LivingEntity living : livingEntities) {
double health = getEffectiveHealth(living);
if (health > 0) {
healthAvailable += health;
}
}
if (healthAvailable < healthRequired) {
craftTime = 0;
return false;
}
craftTime++;
if (craftTime >= REQUIRED_CRAFT_TIME) {
if (!world.isRemote) {
for (LivingEntity living : livingEntities) {
double health = getEffectiveHealth(living);
if (healthAvailable > 0 && health > 0) {
healthAvailable -= health;
living.getEntityWorld().playSound(null, living.posX, living.posY, living.posZ, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (living.getEntityWorld().rand.nextFloat() - living.getEntityWorld().rand.nextFloat()) * 0.8F);
living.setHealth(-1);
living.onDeath(DamageSourceBloodMagic.INSTANCE);
}
if (healthAvailable <= 0) {
break;
}
}
for (ItemEntity itemEntity : itemList) {
itemEntity.getItem().setCount(itemEntity.getItem().getCount() - 1);
if (itemEntity.getItem().isEmpty()) //TODO: Check container
{
itemEntity.setDead();
}
}
world.spawnEntity(new ItemEntity(world, pos.getX() + 0.5, pos.getY() + 2.5, pos.getZ() + 0.5, recipe.getOutput()));
craftTime = 0;
}
} else {
if (world.isRemote) {
Vec3d spawnPosition = new Vec3d(pos.getX() + 0.5, pos.getY() + 2.5, pos.getZ() + 0.5);
for (ItemEntity itemEntity : itemList) {
ItemStack stack = itemEntity.getItem();
double velocityFactor = 0.1;
Vec3d itemPosition = new Vec3d(itemEntity.posX, itemEntity.posY + 0.5, itemEntity.posZ);
Vec3d velVec1 = new Vec3d((world.rand.nextDouble() - 0.5) * velocityFactor, (world.rand.nextDouble() - 0.5) * velocityFactor, (world.rand.nextDouble() - 0.5) * velocityFactor);
// Vec3d velVec2 = new Vec3d((world.rand.nextDouble() - 0.5) * velocityFactor, (world.rand.nextDouble()) * velocityFactor, (world.rand.nextDouble() - 0.5) * velocityFactor);
// vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
// if (this.world instanceof WorldServer) //Forge: Fix MC-2518 spawnParticle is nooped on server, need to use server specific variant
// ((WorldServer)this.world).spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.x, vec3d1.y, vec3d1.z, 0, vec3d.x, vec3d.y + 0.05D, vec3d.z, 0.0D, Item.getIdFromItem(stack.getItem()), stack.getMetadata());
// else //Fix the fact that spawning ItemCrack uses TWO arguments.
world.spawnParticle(EnumParticleTypes.ITEM_CRACK, itemPosition.x + (spawnPosition.x - itemPosition.x) * craftTime / REQUIRED_CRAFT_TIME, itemPosition.y + (spawnPosition.y - itemPosition.y) * craftTime / REQUIRED_CRAFT_TIME, itemPosition.z + (spawnPosition.z - itemPosition.z) * craftTime / REQUIRED_CRAFT_TIME, velVec1.x, velVec1.y, velVec1.z, Item.getIdFromItem(stack.getItem()), stack.getMetadata());
// world.spawnParticle(EnumParticleTypes.ITEM_CRACK, spawnPosition.x, spawnPosition.y, spawnPosition.z, velVec2.x, velVec2.y, velVec2.z, Item.getIdFromItem(stack.getItem()), stack.getMetadata());
}
for (LivingEntity living : livingEntities) {
double health = getEffectiveHealth(living);
if (health <= 0) {
continue;
}
double d0 = (double) living.posX + (world.rand.nextDouble() - 0.5D) * 0.5D;
double d1 = (double) living.posY + 0.5D + (world.rand.nextDouble() - 0.5D) * 1D;
double d2 = (double) living.posZ + (world.rand.nextDouble() - 0.5D) * 0.5D;
world.spawnParticle(EnumParticleTypes.SPELL_MOB, d0, d1, d2, 1D, 0.0D, 0.0D);
}
}
}
}
}
return false;
}
//Future-proofing in case I want to make different mobs give different effective health
public double getEffectiveHealth(LivingEntity living) {
if (living == null)
return 0;
if (!living.isNonBoss())
return 0;
if (living instanceof PlayerEntity)
return 0;
if (living.isChild() && !(living instanceof IMob))
return 0;
if (living.isDead || living.getHealth() < 0.5F)
return 0;
EntityEntry entityEntry = EntityRegistry.getEntry(living.getClass());
if (entityEntry == null)
return 0;
return living.getHealth();
}
@Override
public void writeToNBT(CompoundNBT tag) {
}
@Override
public void readFromNBT(CompoundNBT tag) {
}
@Override
public AlchemyArrayEffect getNewCopy() {
return new AlchemyArrayEffectMobSacrifice(key);
}
}