BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualWater.java

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package WayofTime.bloodmagic.ritual;
import java.util.ArrayList;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.network.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.RitualComponent;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
public class RitualWater extends Ritual{
public RitualWater() {
super("ritualWater", 0, 1000);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
System.out.println("Performing Effect");
World world = masterRitualStone.getWorld();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner(), world);
int currentEssence = network.getCurrentEssence();
if(currentEssence < getRefreshCost()) {
return;
}
BlockPos pos = masterRitualStone.getPos().up();
if(world.isAirBlock(pos)) {
world.setBlockState(pos, Blocks.water.getDefaultState());
network.syphon(getRefreshCost());
}
}
@Override
public int getRefreshCost() {
return 50;
}
@Override
public ArrayList<RitualComponent> getComponents() {
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addCornerRunes(components, 1, 0, EnumRuneType.WATER);
return components;
}
}