BloodMagic/src/main/java/WayofTime/bloodmagic/entity/ai/EntityAIAttackRangedBow.java

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package WayofTime.bloodmagic.entity.ai;
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import WayofTime.bloodmagic.entity.mob.EntityDemonBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIBase;
import net.minecraft.item.ItemBow;
import net.minecraft.util.EnumHand;
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public class EntityAIAttackRangedBow extends EntityAIBase {
private final EntityDemonBase entity;
private final double moveSpeedAmp;
private final float maxAttackDistance;
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private int attackCooldown;
private int attackTime = -1;
private int seeTime;
private boolean strafingClockwise;
private boolean strafingBackwards;
private int strafingTime = -1;
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public EntityAIAttackRangedBow(EntityDemonBase entityDemonBase, double speedAmplifier, int delay, float maxDistance) {
this.entity = entityDemonBase;
this.moveSpeedAmp = speedAmplifier;
this.attackCooldown = delay;
this.maxAttackDistance = maxDistance * maxDistance;
this.setMutexBits(3);
}
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public void setAttackCooldown(int p_189428_1_) {
this.attackCooldown = p_189428_1_;
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
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public boolean shouldExecute() {
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return this.entity.getAttackTarget() != null && this.isBowInMainhand();
}
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protected boolean isBowInMainhand() {
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return this.entity.getHeldItemMainhand().getItem() instanceof ItemBow;
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
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public boolean continueExecuting() {
return (this.shouldExecute() || !this.entity.getNavigator().noPath()) && this.isBowInMainhand();
}
/**
* Execute a one shot task or start executing a continuous task
*/
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public void startExecuting() {
super.startExecuting();
}
/**
* Resets the task
*/
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public void resetTask() {
super.startExecuting();
this.seeTime = 0;
this.attackTime = -1;
this.entity.resetActiveHand();
}
/**
* Updates the task
*/
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public void updateTask() {
EntityLivingBase entitylivingbase = this.entity.getAttackTarget();
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if (entitylivingbase != null) {
double d0 = this.entity.getDistanceSq(entitylivingbase.posX, entitylivingbase.getEntityBoundingBox().minY, entitylivingbase.posZ);
boolean flag = this.entity.getEntitySenses().canSee(entitylivingbase);
boolean flag1 = this.seeTime > 0;
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if (flag != flag1) {
this.seeTime = 0;
}
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if (flag) {
++this.seeTime;
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} else {
--this.seeTime;
}
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if (d0 <= (double) this.maxAttackDistance && this.seeTime >= 20) {
this.entity.getNavigator().clearPathEntity();
++this.strafingTime;
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} else {
this.entity.getNavigator().tryMoveToEntityLiving(entitylivingbase, this.moveSpeedAmp);
this.strafingTime = -1;
}
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if (this.strafingTime >= 20) {
if ((double) this.entity.getRNG().nextFloat() < 0.3D) {
this.strafingClockwise = !this.strafingClockwise;
}
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if ((double) this.entity.getRNG().nextFloat() < 0.3D) {
this.strafingBackwards = !this.strafingBackwards;
}
this.strafingTime = 0;
}
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if (this.strafingTime > -1) {
if (d0 > (double) (this.maxAttackDistance * 0.75F)) {
this.strafingBackwards = false;
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} else if (d0 < (double) (this.maxAttackDistance * 0.25F)) {
this.strafingBackwards = true;
}
this.entity.getMoveHelper().strafe(this.strafingBackwards ? -0.5F : 0.5F, this.strafingClockwise ? 0.5F : -0.5F);
this.entity.faceEntity(entitylivingbase, 30.0F, 30.0F);
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} else {
this.entity.getLookHelper().setLookPositionWithEntity(entitylivingbase, 30.0F, 30.0F);
}
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if (this.entity.isHandActive()) {
if (!flag && this.seeTime < -60) {
this.entity.resetActiveHand();
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} else if (flag) {
int i = this.entity.getItemInUseMaxCount();
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if (i >= 20) {
this.entity.resetActiveHand();
this.entity.attackEntityWithRangedAttack(entitylivingbase, ItemBow.getArrowVelocity(i));
this.attackTime = this.attackCooldown;
}
}
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} else if (--this.attackTime <= 0 && this.seeTime >= -60) {
this.entity.setActiveHand(EnumHand.MAIN_HAND);
}
}
}
}