2016-01-23 21:25:39 +00:00
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package WayofTime.bloodmagic.api.incense;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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2016-03-17 20:00:44 +00:00
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import net.minecraft.util.math.BlockPos;
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2016-01-23 21:25:39 +00:00
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import net.minecraft.world.World;
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2016-03-17 20:00:44 +00:00
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import java.util.ArrayList;
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import java.util.List;
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2017-08-16 04:30:48 +00:00
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public class IncenseTranquilityRegistry {
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2016-03-19 04:31:18 +00:00
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public static List<ITranquilityHandler> handlerList = new ArrayList<ITranquilityHandler>();
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2016-01-23 21:25:39 +00:00
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2017-08-16 04:30:48 +00:00
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public static void registerTranquilityHandler(ITranquilityHandler handler) {
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2016-01-23 21:25:39 +00:00
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handlerList.add(handler);
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}
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2017-08-16 04:30:48 +00:00
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public static TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) {
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for (ITranquilityHandler handler : handlerList) {
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2016-01-23 21:25:39 +00:00
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TranquilityStack tranq = handler.getTranquilityOfBlock(world, pos, block, state);
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2017-08-16 04:30:48 +00:00
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if (tranq != null) {
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2016-01-23 21:25:39 +00:00
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return tranq;
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}
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}
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return null;
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}
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}
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