BloodMagic/src/main/java/WayofTime/bloodmagic/api/altar/IBloodAltar.java

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package WayofTime.bloodmagic.api.altar;
public interface IBloodAltar {
int getCapacity();
int getCurrentBlood();
int getTier();
int getProgress();
float getSacrificeMultiplier();
float getSelfSacrificeMultiplier();
float getOrbMultiplier();
float getDislocationMultiplier();
int getBufferCapacity();
void sacrificialDaggerCall(int amount, boolean b);
void startCycle();
/**
* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
* This can only be set while the altar is not active.
*
* @param cooldown - How long the cooldown should last
*/
void requestPauseAfterCrafting(int cooldown);
void addToDemonBloodDuration(int dur);
boolean hasDemonBlood();
void decrementDemonBlood();
}