BloodMagic/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java

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package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.compress.CompressionRegistry;
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import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ItemSigilCompression extends ItemSigilToggleableBase
{
public ItemSigilCompression()
{
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super("compression", 200);
setRegistryName(Constants.BloodMagicItem.SIGIL_COMPRESSION.getRegName());
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}
// TODO REWRITE all compression stuff if someone has time
// TODO for now, there is a semi-working system in place
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@Override
public void onSigilUpdate(ItemStack stack, World world, EntityPlayer player, int itemSlot, boolean isSelected)
{
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ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory, world);
if (compressedStack != null)
{
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EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack);
world.spawnEntityInWorld(entityItem);
}
}
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}