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package wayoftime.bloodmagic.common.data ;
import net.minecraft.data.DataGenerator ;
import net.minecraftforge.common.data.LanguageProvider ;
import wayoftime.bloodmagic.BloodMagic ;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks ;
import wayoftime.bloodmagic.common.item.BloodMagicItems ;
public class GeneratorLanguage extends LanguageProvider
{
public GeneratorLanguage ( DataGenerator gen )
{
super ( gen , BloodMagic . MODID , " en_us " ) ;
}
@Override
protected void addTranslations ( )
{
// Creative Tab
add ( " itemGroup.bloodmagic.creativeTab " , " Blood Magic " ) ;
add ( " chat.bloodmagic.damageSource " , " %s's soul became too weak " ) ;
// Tile Entitites
add ( " tile.bloodmagic.soulforge.name " , " Hellfire Forge " ) ;
add ( " tile.bloodmagic.arc.name " , " Alchemical Reaction Chamber " ) ;
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add ( " tile.bloodmagic.alchemytable.name " , " Alchemy Table " ) ;
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// Blood Orb tooltips
add ( " tooltip.bloodmagic.extraInfo " , " &9-Hold shift for more info- " ) ;
add ( " tooltip.bloodmagic.orb.desc " , " Stores raw Life Essence " ) ;
add ( " tooltip.bloodmagic.orb.owner " , " Added by: %s " ) ;
add ( " tooltip.bloodmagic.currentOwner " , " Current owner: %s " ) ;
add ( " tooltip.bloodmagic.currentTier " , " Current tier: %d " ) ;
add ( " tooltip.bloodmagic.config.disabled " , " Currently disabled in the Config " ) ;
add ( " tooltip.bloodmagic.tier " , " Tier %d " ) ;
// Sigil tooltips
add ( " tooltip.bloodmagic.sigil.divination.desc " , " Peer into the soul " ) ;
add ( " tooltip.bloodmagic.sigil.divination.otherNetwork " , " Peering into the soul of %s " ) ;
add ( " tooltip.bloodmagic.sigil.divination.currentAltarTier " , " Current Tier: %d " ) ;
add ( " tooltip.bloodmagic.sigil.divination.currentEssence " , " Current Essence: %d LP " ) ;
add ( " tooltip.bloodmagic.sigil.divination.currentAltarCapacity " , " Current Capacity: %d LP " ) ;
add ( " tooltip.bloodmagic.sigil.divination.currentTranquility " , " Current Tranquility: %d " ) ;
// add("tooltip.bloodmagic.sigil.divination.currentInversion", "Current Inversion: %d");
add ( " tooltip.bloodmagic.sigil.divination.currentBonus " , " Current Bonus: +%d%% " ) ;
add ( " tooltip.bloodmagic.decoration.safe " , " Safe for decoration " ) ;
add ( " tooltip.bloodmagic.decoration.notSafe " , " Dangerous for decoration " ) ;
// General Tooltips
add ( " tooltip.bloodmagic.arcaneAshes " , " Ashes used to draw an alchemy circle " ) ;
add ( " tooltip.bloodmagic.will " , " Will Quality: %s " ) ;
add ( " tooltip.bloodmagic.sentientSword.desc " , " Uses demon will to unleash its full potential. " ) ;
add ( " tooltip.bloodmagic.sentientAxe.desc " , " Uses demon will to unleash its full potential. " ) ;
add ( " tooltip.bloodmagic.sentientPickaxe.desc " , " Uses demon will to unleash its full potential. " ) ;
add ( " tooltip.bloodmagic.sentientShovel.desc " , " Uses demon will to unleash its full potential. " ) ;
add ( " tooltip.bloodmagic.soulGem.petty " , " A gem used to contain a little will " ) ;
add ( " tooltip.bloodmagic.soulGem.lesser " , " A gem used to contain some will " ) ;
add ( " tooltip.bloodmagic.soulGem.common " , " A gem used to contain more will " ) ;
add ( " tooltip.bloodmagic.soulGem.greater " , " A gem used to contain a greater amount of will " ) ;
add ( " tooltip.bloodmagic.soulGem.grand " , " A gem used to contain a large amount of will " ) ;
add ( " tooltip.bloodmagic.soulSnare.desc " , " Throw at a monster and then kill them to obtain their demonic will " ) ;
add ( " tooltip.bloodmagic.currentType.default " , " Contains: Raw Will " ) ;
add ( " tooltip.bloodmagic.currentType.corrosive " , " Contains: Corrosive Will " ) ;
add ( " tooltip.bloodmagic.currentType.destructive " , " Contains: Destructive Will " ) ;
add ( " tooltip.bloodmagic.currentType.vengeful " , " Contains: Vengeful Will " ) ;
add ( " tooltip.bloodmagic.currentType.steadfast " , " Contains: Steadfast Will " ) ;
add ( " tooltip.bloodmagic.currentBaseType.default " , " Raw " ) ;
add ( " tooltip.bloodmagic.currentBaseType.corrosive " , " Corrosive " ) ;
add ( " tooltip.bloodmagic.currentBaseType.destructive " , " Destructive " ) ;
add ( " tooltip.bloodmagic.currentBaseType.vengeful " , " Vengeful " ) ;
add ( " tooltip.bloodmagic.currentBaseType.steadfast " , " Steadfast " ) ;
add ( " tooltip.bloodmagic.sacrificialdagger.desc " , " Just a prick of the finger will suffice... " ) ;
add ( " tooltip.bloodmagic.slate.desc " , " Infused stone inside of a Blood Altar " ) ;
add ( " tooltip.bloodmagic.inscriber.desc " , " The writing is on the wall... " ) ;
add ( " tooltip.bloodmagic.sigil.water.desc " , " Infinite water, anyone? " ) ;
add ( " tooltip.bloodmagic.sigil.lava.desc " , " HOT! DO NOT EAT " ) ;
add ( " tooltip.bloodmagic.sigil.void.desc " , " Better than a Swiffer<65> ! " ) ;
add ( " tooltip.bloodmagic.sigil.greengrove.desc " , " Environmentally friendly " ) ;
add ( " tooltip.bloodmagic.sigil.magnetism.desc " , " I have a very magnetic personality " ) ;
add ( " tooltip.bloodmagic.sigil.fastminer.desc " , " Keep mining, and mining... " ) ;
add ( " tooltip.bloodmagic.sigil.air.desc " , " I feel lighter already... " ) ;
add ( " tooltip.bloodmagic.sigil.bloodlight.desc " , " I see a light! " ) ;
add ( " tooltip.bloodmagic.activationcrystal.weak " , " Activates low-level rituals " ) ;
add ( " tooltip.bloodmagic.activationcrystal.awakened " , " Activates more powerful rituals " ) ;
add ( " tooltip.bloodmagic.activationcrystal.creative " , " Creative Only - Activates any ritual " ) ;
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add ( " tooltip.bloodmagic.arctool.additionaldrops " , " Increases chance of additional outputs by: x%s " ) ;
add ( " tooltip.bloodmagic.arctool.uses " , " Uses remaining: %s " ) ;
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add ( " itemGroup.bloodmagictab " , " Blood Magic " ) ;
// Ritual info
add ( " tooltip.bloodmagic.diviner.currentRitual " , " Current Ritual: %s " ) ;
add ( " tooltip.bloodmagic.diviner.blankRune " , " Blank Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.waterRune " , " Water Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.airRune " , " Air Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.fireRune " , " Fire Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.earthRune " , " Earth Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.duskRune " , " Dusk Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.dawnRune " , " Dawn Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.totalRune " , " Total Runes: %d " ) ;
add ( " tooltip.bloodmagic.diviner.extraInfo " , " Press shift for extra info " ) ;
add ( " tooltip.bloodmagic.diviner.extraExtraInfo " , " -Hold shift + alt for augmentation info- " ) ;
add ( " tooltip.bloodmagic.diviner.currentDirection " , " Current Direction: %s " ) ;
add ( " tooltip.bloodmagic.holdShiftForInfo " , " Press shift for extra info " ) ;
add ( " ritual.bloodmagic.testRitual " , " Test Ritual " ) ;
add ( " ritual.bloodmagic.waterRitual " , " Ritual of the Full Spring " ) ;
add ( " ritual.bloodmagic.lavaRitual " , " Serenade of the Nether " ) ;
add ( " ritual.bloodmagic.greenGroveRitual " , " Ritual of the Green Grove " ) ;
add ( " ritual.bloodmagic.jumpRitual " , " Ritual of the High Jump " ) ;
add ( " ritual.bloodmagic.wellOfSufferingRitual " , " Well of Suffering " ) ;
add ( " ritual.bloodmagic.featheredKnifeRitual " , " Ritual of the Feathered Knife " ) ;
add ( " ritual.bloodmagic.regenerationRitual " , " Ritual of Regeneration " ) ;
add ( " ritual.bloodmagic.harvestRitual " , " Reap of the Harvest Moon " ) ;
add ( " ritual.bloodmagic.magneticRitual " , " Ritual of Magnetism " ) ;
add ( " ritual.bloodmagic.crushingRitual " , " Ritual of the Crusher " ) ;
add ( " ritual.bloodmagic.fullStomachRitual " , " Ritual of the Satiated Stomach " ) ;
add ( " ritual.bloodmagic.interdictionRitual " , " Ritual of Interdiction " ) ;
add ( " ritual.bloodmagic.containmentRitual " , " Ritual of Containment " ) ;
add ( " ritual.bloodmagic.speedRitual " , " Ritual of Speed " ) ;
add ( " ritual.bloodmagic.suppressionRitual " , " Ritual of Suppression " ) ;
add ( " ritual.bloodmagic.expulsionRitual " , " Aura of Expulsion " ) ;
add ( " ritual.bloodmagic.zephyrRitual " , " Call of the Zephyr " ) ;
add ( " ritual.bloodmagic.upgradeRemoveRitual " , " Sound of the Cleansing Soul " ) ;
add ( " ritual.bloodmagic.armourEvolveRitual " , " Ritual of Living Evolution " ) ;
add ( " ritual.bloodmagic.animalGrowthRitual " , " Ritual of the Shepherd " ) ;
add ( " ritual.bloodmagic.cobblestoneRitual " , " Le Vulcanos Frigius " ) ;
add ( " ritual.bloodmagic.placerRitual " , " The Filler " ) ;
add ( " ritual.bloodmagic.fellingRitual " , " The Timberman " ) ;
add ( " ritual.bloodmagic.pumpRitual " , " Hymn of Siphoning " ) ;
add ( " ritual.bloodmagic.altarBuilderRitual " , " The Assembly of the High Altar " ) ;
add ( " ritual.bloodmagic.portalRitual " , " The Gate of the Fold " ) ;
// Guide
add ( " guide.bloodmagic.name " , " Sanguine Scientiem " ) ;
add ( " guide.bloodmagic.landing_text " , " \" It is my dear hope that by holding this tome in your hands, I may impart the knowledge of the lost art that is Blood Magic \" $(br)$(o)- Magus Arcana$() " ) ;
// Block names
addBlock ( BloodMagicBlocks . BLANK_RUNE , " Blank Rune " ) ;
addBlock ( BloodMagicBlocks . SPEED_RUNE , " Speed Rune " ) ;
addBlock ( BloodMagicBlocks . SACRIFICE_RUNE , " Rune of Sacrifice " ) ;
addBlock ( BloodMagicBlocks . SELF_SACRIFICE_RUNE , " Rune of Self Sacrifice " ) ;
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addBlock ( BloodMagicBlocks . DISPLACEMENT_RUNE , " Displacement Rune " ) ;
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addBlock ( BloodMagicBlocks . CAPACITY_RUNE , " Rune of Capacity " ) ;
addBlock ( BloodMagicBlocks . AUGMENTED_CAPACITY_RUNE , " Rune of Augmented Capacity " ) ;
addBlock ( BloodMagicBlocks . ORB_RUNE , " Rune of the Orb " ) ;
addBlock ( BloodMagicBlocks . ACCELERATION_RUNE , " Acceleration Rune " ) ;
addBlock ( BloodMagicBlocks . CHARGING_RUNE , " Charging Rune " ) ;
addBlock ( BloodMagicBlocks . BLOOD_ALTAR , " Blood Altar " ) ;
addBlock ( BloodMagicBlocks . SOUL_FORGE , " Hellfire Forge " ) ;
addBlock ( BloodMagicBlocks . BLANK_RITUAL_STONE , " Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . AIR_RITUAL_STONE , " Air Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . WATER_RITUAL_STONE , " Water Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . FIRE_RITUAL_STONE , " Fire Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . EARTH_RITUAL_STONE , " Earth Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . DUSK_RITUAL_STONE , " Dusk Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . DAWN_RITUAL_STONE , " Dawn Ritual Stone " ) ;
addBlock ( BloodMagicBlocks . MASTER_RITUAL_STONE , " Master Ritual Stone " ) ;
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addBlock ( BloodMagicBlocks . ALCHEMICAL_REACTION_CHAMBER , " Alchemical Reaction Chamber " ) ;
addBlock ( BloodMagicBlocks . ALCHEMY_TABLE , " Alchemy Table " ) ;
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addBlock ( BloodMagicBlocks . BLOODSTONE , " Large Bloodstone Brick " ) ;
addBlock ( BloodMagicBlocks . BLOODSTONE_BRICK , " Bloodstone Brick " ) ;
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addBlock ( BloodMagicBlocks . RAW_CRYSTAL_BLOCK , " Raw Crystal Cluster " ) ;
addBlock ( BloodMagicBlocks . CORROSIVE_CRYSTAL_BLOCK , " Corrosive Crystal Cluster " ) ;
addBlock ( BloodMagicBlocks . DESTRUCTIVE_CRYSTAL_BLOCK , " Destructive Crystal Cluster " ) ;
addBlock ( BloodMagicBlocks . VENGEFUL_CRYSTAL_BLOCK , " Vengeful Crystal Cluster " ) ;
addBlock ( BloodMagicBlocks . STEADFAST_CRYSTAL_BLOCK , " Steadfast Crystal Cluster " ) ;
addBlock ( BloodMagicBlocks . DEMON_CRUCIBLE , " Demon Crucible " ) ;
addBlock ( BloodMagicBlocks . DEMON_CRYSTALLIZER , " Demon Crystallizer " ) ;
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// Item names
addItem ( BloodMagicItems . WEAK_BLOOD_ORB , " Weak Blood Orb " ) ;
addItem ( BloodMagicItems . APPRENTICE_BLOOD_ORB , " Apprentice Blood Orb " ) ;
addItem ( BloodMagicItems . MAGICIAN_BLOOD_ORB , " Magician Blood Orb " ) ;
addItem ( BloodMagicItems . MASTER_BLOOD_ORB , " Master Blood Orb " ) ;
addItem ( BloodMagicItems . DIVINATION_SIGIL , " Divination Sigil " ) ;
addItem ( BloodMagicItems . WATER_SIGIL , " Water Sigil " ) ;
addItem ( BloodMagicItems . LAVA_SIGIL , " Lava Sigil " ) ;
addItem ( BloodMagicItems . VOID_SIGIL , " Void Sigil " ) ;
addItem ( BloodMagicItems . GREEN_GROVE_SIGIL , " Sigil of the Green Grove " ) ;
addItem ( BloodMagicItems . FAST_MINER_SIGIL , " Sigil of the Fast Miner " ) ;
addItem ( BloodMagicItems . MAGNETISM_SIGIL , " Sigil of Magnetism " ) ;
addItem ( BloodMagicItems . ICE_SIGIL , " Sigil of the Frozen Lake " ) ;
addItem ( BloodMagicItems . AIR_SIGIL , " Air Sigil " ) ;
addItem ( BloodMagicItems . BLOOD_LIGHT_SIGIL , " Sigil of the Blood Lamp " ) ;
addItem ( BloodMagicBlocks . LIFE_ESSENCE_BUCKET , " Bucket of Life " ) ;
addItem ( BloodMagicItems . ARCANE_ASHES , " Arcane Ashes " ) ;
addItem ( BloodMagicItems . SLATE , " Blank Slate " ) ;
addItem ( BloodMagicItems . REINFORCED_SLATE , " Reinforced Slate " ) ;
addItem ( BloodMagicItems . IMBUED_SLATE , " Imbued Slate " ) ;
addItem ( BloodMagicItems . DEMONIC_SLATE , " Demonic Slate " ) ;
addItem ( BloodMagicItems . ETHEREAL_SLATE , " Ethereal Slate " ) ;
addItem ( BloodMagicItems . DAGGER_OF_SACRIFICE , " Dagger of Sacrifice " ) ;
addItem ( BloodMagicItems . SACRIFICIAL_DAGGER , " Sacrificial Knife " ) ;
addItem ( BloodMagicItems . LAVA_CRYSTAL , " Lava Crystal " ) ;
addItem ( BloodMagicItems . REAGENT_WATER , " Water Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_LAVA , " Lava Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_FAST_MINER , " Mining Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_GROWTH , " Growth Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_VOID , " Void Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_MAGNETISM , " Magnetism Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_AIR , " Air Reagent " ) ;
addItem ( BloodMagicItems . REAGENT_BLOOD_LIGHT , " Blood Lamp Reagent " ) ;
addItem ( BloodMagicItems . PETTY_GEM , " Petty Tartaric Gem " ) ;
addItem ( BloodMagicItems . LESSER_GEM , " Lesser Tartaric Gem " ) ;
addItem ( BloodMagicItems . COMMON_GEM , " Common Tartaric Gem " ) ;
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addItem ( BloodMagicItems . GREATER_GEM , " Greater Tartaric Gem " ) ;
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addItem ( BloodMagicItems . MONSTER_SOUL_RAW , " Demon Will " ) ;
addItem ( BloodMagicItems . MONSTER_SOUL_CORROSIVE , " Demon Will " ) ;
addItem ( BloodMagicItems . MONSTER_SOUL_DESTRUCTIVE , " Demon Will " ) ;
addItem ( BloodMagicItems . MONSTER_SOUL_STEADFAST , " Demon Will " ) ;
addItem ( BloodMagicItems . MONSTER_SOUL_VENGEFUL , " Demon Will " ) ;
addItem ( BloodMagicItems . SOUL_SNARE , " Soul Snare " ) ;
addItem ( BloodMagicItems . SENTIENT_SWORD , " Sentient Sword " ) ;
addItem ( BloodMagicItems . WEAK_ACTIVATION_CRYSTAL , " Weak Activation Crystal " ) ;
addItem ( BloodMagicItems . AWAKENED_ACTIVATION_CRYSTAL , " Awakened Activation Crystal " ) ;
addItem ( BloodMagicItems . CREATIVE_ACTIVATION_CRYSTAL , " Creative Activation Crystal " ) ;
addItem ( BloodMagicItems . WATER_INSCRIPTION_TOOL , " Inscription Tool: Water " ) ;
addItem ( BloodMagicItems . FIRE_INSCRIPTION_TOOL , " Inscription Tool: Fire " ) ;
addItem ( BloodMagicItems . EARTH_INSCRIPTION_TOOL , " Inscription Tool: Earth " ) ;
addItem ( BloodMagicItems . AIR_INSCRIPTION_TOOL , " Inscription Tool: Air " ) ;
addItem ( BloodMagicItems . DUSK_INSCRIPTION_TOOL , " Inscription Tool: Dusk " ) ;
addItem ( BloodMagicItems . BASE_RITUAL_DIVINER , " Ritual Diviner " ) ;
addItem ( BloodMagicItems . DUSK_RITUAL_DIVINER , " Ritual Diviner [Dusk] " ) ;
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addItem ( BloodMagicItems . WEAK_BLOOD_SHARD , " Weak Blood Shard " ) ;
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addItem ( BloodMagicItems . RAW_CRYSTAL , " Demon Will Crystal " ) ;
addItem ( BloodMagicItems . CORROSIVE_CRYSTAL , " Corrosive Will Crystal " ) ;
addItem ( BloodMagicItems . DESTRUCTIVE_CRYSTAL , " Destructive Will Crystal " ) ;
addItem ( BloodMagicItems . VENGEFUL_CRYSTAL , " Vengeful Will Crystal " ) ;
addItem ( BloodMagicItems . STEADFAST_CRYSTAL , " Steadfast Will Crystal " ) ;
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addItem ( BloodMagicItems . SANGUINE_REVERTER , " Sanguine Reverter " ) ;
addItem ( BloodMagicItems . PRIMITIVE_FURNACE_CELL , " Primitive Fuel Cell " ) ;
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addItem ( BloodMagicItems . PRIMITIVE_CRYSTALLINE_RESONATOR , " Primitive Resonator " ) ;
addItem ( BloodMagicItems . CRYSTALLINE_RESONATOR , " Crystalline Resonator " ) ;
addItem ( BloodMagicItems . PRIMITIVE_HYDRATION_CELL , " Primitive Hydration Cell " ) ;
addItem ( BloodMagicItems . PRIMITIVE_EXPLOSIVE_CELL , " Primitive Explosive Cell " ) ;
addItem ( BloodMagicItems . EXPLOSIVE_POWDER , " Explosive Powder " ) ;
addItem ( BloodMagicItems . BASIC_CUTTING_FLUID , " Basic Cutting Fluid " ) ;
// Alchemy Items
addItem ( BloodMagicItems . PLANT_OIL , " Plant Oil " ) ;
// Sands
addItem ( BloodMagicItems . COAL_SAND , " Coal Sand " ) ;
addItem ( BloodMagicItems . IRON_SAND , " Iron Sand " ) ;
addItem ( BloodMagicItems . GOLD_SAND , " Gold Sand " ) ;
addItem ( BloodMagicItems . SULFUR , " Sulfur " ) ;
addItem ( BloodMagicItems . SALTPETER , " Saltpeter " ) ;
// Fragments
addItem ( BloodMagicItems . IRON_FRAGMENT , " Iron Ore Fragment " ) ;
addItem ( BloodMagicItems . GOLD_FRAGMENT , " Gold Ore Fragment " ) ;
// Gravels
addItem ( BloodMagicItems . IRON_GRAVEL , " Iron Gravel " ) ;
addItem ( BloodMagicItems . GOLD_GRAVEL , " Gold Gravel " ) ;
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// addItem(BloodMagicItems , "");
// JEI
add ( " jei.bloodmagic.recipe.minimumsouls " , " Minimum: %s Will " ) ;
add ( " jei.bloodmagic.recipe.soulsdrained " , " Drained: %s Will " ) ;
add ( " jei.bloodmagic.recipe.requiredlp " , " LP: %d " ) ;
add ( " jei.bloodmagic.recipe.requiredtier " , " Tier: %d " ) ;
add ( " jei.bloodmagic.recipe.consumptionrate " , " Consumption: %s LP/t " ) ;
add ( " jei.bloodmagic.recipe.drainrate " , " Drain: %s LP/t " ) ;
add ( " jei.bloodmagic.recipe.altar " , " Blood Altar " ) ;
add ( " jei.bloodmagic.recipe.soulforge " , " Hellfire Forge " ) ;
add ( " jei.bloodmagic.recipe.alchemyarraycrafting " , " Alchemy Array " ) ;
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add ( " jei.bloodmagic.recipe.arc " , " ARC Recipe " ) ;
add ( " jei.bloodmagic.recipe.arcfurnace " , " ARC Furnace Recipe " ) ;
add ( " jei.bloodmagic.recipe.alchemytable " , " Alchemy Table " ) ;
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// Chat
add ( " chat.bloodmagic.ritual.weak " , " You feel a push, but are too weak to perform this ritual. " ) ;
add ( " chat.bloodmagic.ritual.prevent " , " The ritual is actively resisting you! " ) ;
add ( " chat.bloodmagic.ritual.activate " , " A rush of energy flows through the ritual! " ) ;
add ( " chat.bloodmagic.ritual.notValid " , " You feel that these runes are not configured correctly... " ) ;
// GUI
add ( " gui.bloodmagic.empty " , " Empty " ) ;
}
}