package WayofTime.alchemicalWizardry.common.renderer.projectile;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderFireProjectile
{
//    public void doRenderProjectile(FireProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
//    {
//        GL11.glPushMatrix();
//        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
//        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
//        GL11.glScalef(0.1F, 0.1F, 0.1F);
//        this.func_110776_a(this.func_110775_a(entityShot));
//        Tessellator var12 = Tessellator.instance;
//        GL11.glRotatef(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
//        GL11.glRotatef(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
//        var12.startDrawingQuads();
//        var12.setNormal(0.0F, 1.0F, 0.0F);
//        var12.addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
//        var12.addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
//        var12.addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
//        var12.addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
//        var12.draw();
//        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
//        GL11.glPopMatrix();
//    }
//
//    @Override
//    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
//    {
//    	this.doRenderProjectile((FireProjectile)par1Entity, par2, par4, par6, par8, par9);
//    }
//
//    @Override
//    protected ResourceLocation func_110775_a(Entity entity)
//    {
//    	return new ResourceLocation("alchemicalwizardry:/textures/entities/fireProjectile.png");
//    }
}
