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Version 2.0.0-14
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- [API] Added support for some IMC methods:
    - FMLInterModComs.sendMessage("BloodMagic", "teleposerBlacklist", ItemStack)
    - FMLInterModComs.sendMessage("BloodMagic", "sacrificeValue", "ClassName;Value")
    - FMLInterModComs.sendMessage("BloodMagic", "greenGroveBlacklist", "domain:name")
- Fixed the bound sword so that it now drops weak blood shards.
- Fixed the demon will so that you can actually pick it up!

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Version 2.0.0-13
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- Added recipes and temp textures for path blocks. More path blocks to come.
- Tweaked the Incense altar and added its recipe.
- Fixed Blood Light sigil not providing the right coloured particles
- Added the ability for the divination sigil to look up information about the incense altar.
- Fix another NPE when checking of a player has a full set of Living Armor

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Version 2.0.0-12
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- This build doesn't exist. Shhh

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Version 2.0.0-11
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- Fix NPE when checking if a player has a full Living Armor set

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Version 2.0.0-10
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- Added recipe for Sentient Armour - craft a Sentient Armour Gem and right click with it to toggle the armour.
- Added recipes for the Greater and Grand Tartaric gems. These are temporary recipes.
- Updated textures.
- Added ability to fill gems from other gems. Right click with a gem to fill other gems in your inventory.
- Un-nerfed the Ritual Stone recipe to provide 4 again
- Rituals can now be toggled with Redstone. Provide a redstone signal to the Master Ritual Stone to turn it off.
- Made the Sentient sword able to block. 
- Fixed the Sentient Sword so that even when not activated it will still do damage - just at a reduced amount.
- Made it so that Demon Will will be voided if all of the player's tartaric gems are filled.

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Version 2.0.0-9
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- Fixed the rituals so that they no longer caused nausea no matter what.

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Version 2.0.0-8
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- Fixed crash when activating rituals while operating on servers
- Added the majority of stuff for the item routing system.

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Version 2.0.0-7
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- JEI now displays more information for Altar recipes. Hover over the Altar image to view it.
- Added particles to the Blood Altar on the server-side.
- Allow configuration of entity sacrificial values
- [API] Allow setting of entity sacrificial values via API. Takes precedence over config values.
- [API] Method to easily get instances of Items and Blocks
- [API] Allow mods to blacklist their blocks from the Green Grove ritual/sigil

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Version 2.0.0-6
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- Fixed the LivingArmourTracker for defense so that it no longer ate up armour (om nom nom nom)

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Version 2.0.0-5
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- Tweaked Sentient Sword's will drop rate
- No longer 1.8.8 compatible
- Cleaned some clutter from JEI
- Added a potential fix to some server mod issues.


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Version 2.0.0-4
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- Added Physical resistance upgrade (Tough skin)
- Added health boost upgrade (Healthy)
- Added melee damage upgrade (Fierce strike)
- Added trick shot upgrade (Have fun finding it! :D)
- Added T5 orb recipe and Demonic Activation Crystal
- Added Rituals:
	- Animal Growth ritual
	- Harvest ritual
	- Magnetism ritual
	- Crushing ritual
	- Full Stomach ritual
	
- Added parts for the new Demon Will System
	- Added the Demon Will item
	- Added the Sentient Sword, which will be powered by consuming demon will
	- Added a Lesser Tartaric Gem in order to hold onto more will
	- SSSSSSSSoooooooouuuuuuulllllllllsssssss
	- Added Hellfire Forge block
	- Added rudimentary snare and recipe - has 25% chance for monster to drop its soul
	- Added Sentient Bow
	- Added Sentient Armour
	
- Fixed binding of togglable sigils
- Added saving for ritual tags

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Version 2.0.0-3
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- Fixed client-side issue when shift-clicking lava crystals into a furnace while on a server.
- Added poison upgrade to Living Armour
- Fixed digging upgrade
- Added self sacrifice upgrade to Living Armour (Tough Palms)
- Added knockback resistance upgrade to Living Armour, trained via eating (Body Builder)


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Version 2.0.0-2
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- Added Life Essence bucket recipe
- Added the rendering of LP inside of the altar
- Added Living Armour including some upgrades:
	- Added speed upgrade
	- Added digging upgrade
- Modified Divination Sigil recipe - no longer uses a block of glass because of issues on servers (tempramental)
- Modified Apprentice Blood Orb recipe to require a block of redstone instead.
- Added the Reagent Air recipe.


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Version 2.0.0
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Initial release of the open beta for the mod to Minecraft v1.8.9! This mod version has a lot of changes. Because it is a full-on rewrite, some of the mechanics of the mod have changed/are going to change. As such, the feel of the mod will be slightly different than previous iterations.
This mod has a large amount of compatibility with the recipe look-up mod, Just Enough Items (JEI). It is VERY much recommended that you download JEI, since it will make your life a lot easier with the new mechanics.
Because this is a beta of a rewrite, there will be a lot of missing content. I am trying my hardest to add new content as fast as I can, but my team and I are only human and can only code so fast. Please give a little patience while we make the mod the best it possibly can!
Also, please submit bug reports or feature requests to the github, https://github.com/WayofTime/BloodMagic. We'll get to the issue soon!

New
- Added "Alchemy Array" crafting - this is achieved by making some "Arcane Ash" and clicking on the ground to create an array. You then click on the array with the first ingredient and then the second - breaking the array will give the items back.
- Added JEI compatibility
- Added WAILA compatibility (No more needing 3rd-party addons!)

Changed
- Lots of internals have changed. Too many to list.
- A graphical overhaul of everything has been implemented. These textures were provided by CyanideX's Unity texture pack. BBoldt and Yulife (Inap) from the Unity team are our new permanent texture artists.

Bug Fixes
-